Once you have access to a scene object, you can then access it's properties and methods. In the example above we use the directionalLight variable we created previously to access the light's intensity property.
In the pre-populated script the Diagnostics. Scripts can be edited in the editor of your choice such as Atom or Sublime , however VS Code additionally supports autocomplete functionality via IntelliSense. You can view the documentation for the highlighted method or property.
If you pass the wrong type or number of arguments to a method you will be warned. Now you've mastered the basics it's time to learn about reactive programming, the scripting model used in Spark AR Studio to create relationships between objects, assets and values.
Get Started. Manage Effects Get Started. Scripting Basics. On this page. You can split scripts across multiple files. If you keep running this script it could slow your computer down or freeze it up. I click no so the page will keep running. The script error message still shows up while I am on facebook playing games.
Very annoying. Had this before on my desktop. Had to do with the timing of the message which Microsoft changed. The message stopped after that. Details required :. Cancel Submit. How satisfied are you with this reply? Thanks for your feedback, it helps us improve the site.
Sudarshan Bhat M. Hi, 1. Method 1: Follow the link mentioned below, perform the steps and check if it helps. Optimize Internet Explorer. Method 3: Follow the link mentioned below, perform the steps and check if it helps. Microsoft Edge. This allows Dialogs to display correctly and creates a more pleasing user experience. The best way to do this is to create a function in your Flash code that takes a screenshot, as a JPEG or other compact format for your graphics style, then Base64 encodes that string, then pauses your game.
Expose that function perhaps calling it something like exportScreenshot to JavaScript as appropriate in Flash, for example, you'll use the flash. Also, expose a function that resumes your game once it regains focus. Then, in your JavaScript code, write a listener function to be called when your game loses or regains focus, and register it with the Facebook environment by passing it to FB.
The listener will be passed a parameters dictionary which will contain a key called state , which will be set to opened if you should be hiding your game.
In that case, the listener should call the Flash app's exportScreenshot method, use the Baseencoded image data to create a data URL, and make that the src of an img element; it should move your app's containing element offscreen using the FB.
If the parameters dictionary passed to the listener does not have state: "opened" then, instead, bring your Flash app back onscreen using FB. This will make it clearer to the player that the focus is off the game and on whatever UI element has popped over it. Examples include:.
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